Showing posts with label comic. Show all posts
Showing posts with label comic. Show all posts

Tuesday, 22 November 2016

PREVIEW: The Wildlands



In Niche: Treat Your Geek issue 15 our very own Shot In The Dark will be doing a full review of The Wildlands along with a short preview of this amazing comic.


"Writing wise The Wildlands is, in short, awesome... Art wise it’s just and utter delight to look at... This story will make you FEEL"

Get the full review and sample only in Issue 15 of Niche!

Saturday, 17 September 2016

Full Review: Hatsune Miku Diva X



It’s here! I’ve been waiting for more rhythm based fun for my Vita. You may have seen my rather excited preview based on the demo?
Well now I can sink hours and hours into the full game and let you know if I think it’s worth it.

For a rundown on how the game plays, who Miku is and what exactly Vocaloid music is when it's at home (or anywhere else for that matter), see our handy primer....HERE or get up to speed with our review of Hatsune Miku: Project Diva f and f 2nd in issue 9 of Niche: Treat Your Geek (special free preview HERE).


Hatsune Miku: Project Diva X is a rhythm action game and if you’ve been reading Niche for a while now then you know how this works already but the linked Primer goes into more detail. Not much has changed for the core gameplay; chained combos have gone, rush notes look a bit different and there’s a new score multiplier feature, there are plenty of other changes to cover though.


It’s evident that the developers have made an effort to improve the experience as a hole, refreshed graphics, streamlined menus and much shorter load times all become apparent pretty quickly. The game isn't simply recycled from last year and none of the new features feel gimmicky, although I feel like the new story mode could have used a bit more fleshing out.




The first mode you’ll be able to play is this new story mode, songs are separated into clouds and it’s your job to help Miku and Co sing well enough to restore the cloud and unlock the next one. On your first run through there’ll be regular breaks for visual novel style conversations, I like that they’re bringing more focus on the characters and while there’s some funny or cute moments it is a little underwhelming, I’d have preferred full blown cutscenes similar to the intro movie for each game. I was worried that splitting the songs into clouds to be unlocked in any order might cause problems for new players with massive difficulty spikes, although helpfully playing through once on easy is enough to unlock every cloud, every song (almost) and progress to the next phase of the story, no difficulty spikes in sight. Once you have restored each cloud you’re then free to pick which song, difficulty or challenge you want to do, and you’ll also have the songs unlocked in the more traditional free play mode.


Story also has a few bells and whistles over freeplay so it might be worth sticking around. For instance, equipping accessories will boost your score multiplier, if they match the theme of the cloud, making it easier to pass challenges and recharge the cloud. You can also equip new costumes called modules that add to this multiplier but also have special bonuses, such as extra points for long combos or a greater chance of a rare loot drop... Yes I said loot drop, story mode is the only mode where you have a chance of unlocking new modules (appropriately during chance time) and if you score high enough you’ll receive random accessories or gifts for your idols. I think this is a great addition, it removes the early grind for points of previous games, no more exiting the game to the shop menu, purchasing and going back into the game and with the attached bonuses there’s more reason to switch up gear and try new things. These small instant rewards are something we see more of in modern games, and that’s because they’re so effective at encouraging prolonged play... as if I wasn‘t addicted to these games already! One issue I have had with this customisation though is that during story songs the game wont automatically set the correct performer so at one point I had Miku playing all the male parts... rather confusing. There is a little symbol to match up while picking your module though so the game doesn't leave you completely clueless.

Pick up a few of the gift items an you’ll be able to give them to your favourite singer, this time around you don't need to go into separate menus. The last character you performed as will live on the main menu and even occasionally comment on your progress, at times they’ll make a vague request for an item and you’ll have to pick which item you have that would make them happiest, this can be tricky now that you can't select exactly which gifts you want to buy but it’s a nice way to integrate the gift giving, plus get it right and eventually your relationship will level up, granting you a bonus to the way you build your multiplier. Streamlining of the process does mean we lose some of the gift giving scenes and room customisation but that isn't something I did much of given that it was separated from the main game, plus the results are still the same; your relationship goes up or down and items appear on shelves in the background.



We do lose out on a few features through this streamlining but they tend to be lesser used features, edit mode has gone but you can still produce performances to existing tracks, load screen art has gone but there are some stills to unlock and the buff/handicap items are now built into challenges or free to use in freeplay mode. There are two features that I’m sad to lose though; gadgets seem to have been taken out, meaning you cant set up playlists to just watch or listen to... this is how Miku invaded my life before, I could take the songs anywhere, but I guess it was one of the less popular features. The other change I can see fans disagreeing with is that we no longer get full music videos for the tracks, the new stage performance style suits the themes of the game but aren't quite as engaging or impressive, on the plus side this means there’s less to distract you mid song and everyone has a chance to show off their mad dance skillz.


This time I even managed to put down my precious vita and go try the PS4 demo, it’s the same game but the graphics really pop on a big screen and it suits the game’s concert vibe. I didn't have any problem calibrating for display lag this time either. PS4 also has the promise of VR content once the PSVR is released... although I can‘t justify buying in to VR just for the sake of Virtual Miku concerts... or can I?






Project Diva X, advances the series with several improvements that make it more accessible and get you into the game quicker. Two of my favourite features have gone, and I'm not too happy about that, until I pick up the game again and realise I still love the music and the gameplay. If you're looking for rhythm game you can't do much better... provided you're open to vocaloid music. The loss of the background music video style means I'm reluctant to refer to this as the definitive Hatsune Miku game, but that doesn't stop it being one of my gaming highlights this year.




Thursday, 15 September 2016

Hatsune Miku: Primer

With the run up to Niche X, it's all been a little quiet here on the blog, but we do have some content coming!

In preparation, here's a beginners guide to Hatsune Miku and the Project Diva games, you may need it.


The main gameplay involves targets appearing across the screen, usually in a pattern that helps discern the rhythm, and then button prompts fly in and you have to hit the corresponding button as it passes the target in time with the music. There’s also a few star-shaped notes that you need to swipe either with touch or thumbsticks. Songs also feature two special sections; Technical sections require you to hit every note for a hefty score bonus, Chance Time sections require you to hit enough prompts to charge a star shaped gauge, hit the final star target in the sequence with a full gauge and in most games you trigger an event and some extra points. It's pretty engaging and well designed rhythm gameplay and the difficulty scales nicely so that on Easy you only have to worry about one button (not nearly as boring as it sounds) but on extreme symbols fly thick and fast in all four varieties plus some requiring hitting two buttons at once.



Each and every song is performed by Vocaloids, a kind of Virtual Japanese Idol built around some fancy voice synth technology that can create whole words from a bank of recorded phonetic sounds and turn that into singing. It's then up to some very talented producers to create professional quality songs using these tools. It’s very Niche, very Japanese and I find it fascinating. It helps that these virtual voices are attached to actual characters. Miku herself is the quintessential Japanese Idol, a manufactured super cute diva. In the games you'll see her star alongside other vocaloids; KAITO, MEIKO, Rin, Len and Luka


With the rising popularity of vocaloid popstars (Miku in particular) several games have already been released under Project Diva for PlayStation platforms and Project Mirai for Nintendo 3DS. You might also spot collectable Nendroid and Pop figures of these "Piapro“ characters – created by Crypton Future Media, the developer of the voice tech. If you’ve ever seen a cosplayer with long green hair and not been able to place the character, chances are it’s Miku in one of her many costumes (referred to as modules in game). It's clear a lot of effort has been put into giving these characters personality and style.




Intrigued? Feel free to ask any questions and get involved in the conversation or check out our other Miku content.


Sunday, 4 September 2016

Preview: Hatsune Miku Project Diva X


Did you think I wouldn't notice? Vocaloid rhythm game,Hatsune Miku: Project Diva X, is out now in the UK for PS4 and PSVita. I don't have my hands on the full game yet but I couldn't contain myself so I'm writing up a preview based on the demo. (It's free,go try it.)


Core gameplay is pretty much the same as previous games but feels a little more polished, hit the button prompts as they fly in towards their targets. Buying the full game will net you around 30 new songs and that might be your biggest reason to purchase, but improvements have been made elsewhere that could be worth your attention and make for some nice additions. Songs are split into themed "clouds" and the Diva Room feature appears to be integrated into the game in a way you'll be spending more time with the idols than usual, without having to go in to separate menus. It's also easier to collect items and modules (costumes)  as they operate on a loot type system, with
items dropping during and after a song. This streamlines the collection side of the game (removing the need for Diva Points) but I wonder how you would go about unlocking a specific item? The more frequent and direct rewards are appreciated though.



Talking of loot; modules and accessories almost act like armour and accessories in an RPG, you get a
boost for equipping the correct outfit for the song style plus a special ability such as an increase in the number of special notes or extra points when you hit a 100 note streak.



The demo also includes one festival event, which lets you string together three songs in an epic
stadium setting. With only 2 difficulties and 3 songs, I am still finding the demo very addictive thanks to the new improvements and the addition of loot and rare drops and I can't wait to experience the full game. I'm expecting more modes, a range of specials quests, a use for my items and gifts, all the other Piapro characters and a bunch of great songs.



Oh and I forgot to mention, the PS4 version is the first game I've seen listed as a PSVR game...

so if you're picking up PSVR in October you'll be able to hold your own virtual concert! Noice!


Check out the "Hatsune Miku" tag below for more related content!

Saturday, 3 September 2016

Heat up the Summer with a Marvel Swimsuit Special!

You may already know I'm a fan of Thwip!: The Big Marvel Show on YouTube.
I just had to share this episode, featuring some weirdly awkward swimsuit pullouts from the 90s... the world was a different place.

Thursday, 1 September 2016

Niche: Treat Your Geek Issue 13 OUT NOW!!!


Niche: Treat Your Geek issue 13 is now online and you can get your copies on:
Amazon Kindle (ebook)
Serenitu Bay (hard copy)




Monday, 29 August 2016

Lego Avengers and the Fall of Marvel's Cinematic Universe: "Get a pic, Do a Blog, Heroes are over with!"

A new Lego Marvel game came out in January this year, you might have read a review by some handsome fella…(Niche: Treat Your Geek Issue 13). Playing through that game with nigh on 300 characters (not counting DownLoadable Content) you get some sense of the scale of the Marvel Universe, even without the X-men, Fantastic 4 and Spider-man.
The thing is, having all these characters in one place highlights a few disconnects, a few cracks in Marvel’s grand Cinematic Universe.

The first thing you might notice is the absence of any characters from the Netflix series’. Now I wouldn’t expect the target audience for Jessica Jones to be the same one as a Lego game, but would a few alternative costumes have caused any kind of problem? Marvel may want to keep some separation between its family friendly content and the darker stuff, but how far does that go? If it extends to the movies, what is the point in having a shared universe if these characters can never meet? I’d love to see the Netflix Defenders show up in Infinity War, but I'm starting to think it’s unlikely.

The problem trying to tie the TV shows to the movies extends further… you can see it in the game… Agent Coulson gives you some hints while exploring and there’s a bunch of Agents of SHIELD references. A retired Agent Carter also gives you a good number of missions where she remembers a time when she had that very fine hat, complete with references to her TV show. Some of these are subtle inside jokes, but others could leave players wondering “Are we supposed to know who/what that is?”. This highlights just how much backstory the Marvel Cinematic Universe (MCU) already has, yet so much of it is inaccessible to the movies. People already complain that a slight ex machina plot-hole in Age of Ultron was filled by an episode of Agents of SHIELD.

On a related note, the whole cinematic universe is becoming massive and Marvel is doing a good job spanning different movie genres. But at what point does the whole thing become so wide and varied that fans only watch their favourite characters or favourite genres? I'm sure this is already happening to some degree and it makes the whole team up movie balancing act that much more difficult. When Infinity War begins will movie-goers need to have seen 100 hours of MCU content to make sense of it? Or just the previous Avengers movies?

You’ll also see characters from each of Marvel’s current Disney XD cartoons, it seems to be the reason for including characters such as Red Hulk and A-Bomb, (one or two Guardians of The Galaxy characters also make an appearance but these are comic book versions, not from the film or cartoon) and a few others that seem like slightly odd inclusions even considering the vast comic book history of the Avengers. There are versions of Nova, Luke Cage and Iron Fist with at least one of them seemingly based on the Ultimate Spider-Man version, White Tiger also makes an appearance and even shares a voice actor with her animated counterpart which makes it even stranger that there’s still no Spider-Man, just his team. (UPDATE: A free add on has been released featuring the webbed wonder, it's awesome but then they cant just add DLC to the movies)




The Spider-man problem extends to the movies. Now there is a deal with Sony to bring Spider-man into the MCU but this emphasises the accessibility problem, adding an extra layer of movies for fans to follow and it still remains to be seen how cordoned off the Sony properties will be. There's also the chance that the Sony led films don’t hold up to the appeal and quality of the Marvel Studios movies, alienating more fans from a considerable slice of the shared universe. It’s great to see Spidey amongst other Marvel characters but it’s still to be seen if this partnership will be smooth sailing or not.
What would this mean for other properties? If Fox ever gave up the rights to Fantastic Four and X-men, this could be everything fans have dreamt of but it could make the whole shared universe concept pretty unwieldy. By the time those rights revert to Marvel the superhero movie bubble may even have popped anyway and I’d expect Marvel to start utilising some more obscure properties to branch even further from the so called super hero genre than they already have. I mean we’ve already seen traditional superhero action movies, the big event team ups but also a space opera, some World War II action, a political thriller and a heist movie. Im still hoping for a Thor movie to go high fantasy rather than the Dr Who stylings of Dark World.


The other worry is that with such a large chain of films, is the MCU only as strong as its weakest link? Would one complete stinker of a movie torpedo the entire Universe?

This massive shared universe is a great achievement but as a fan I can see some of the drawbacks and challenges, some of this worries me and I feel like I see the first cracks appearing before the MCU collapses under its own weight.
But then again, from another perspective the MCU is the strongest it has ever been with a massive breadth of characters and some pretty distinctive/unique ones on the way (Black Panther, Dr Strange, Captain Marvel). There’ll be something for everyone spanning several genres, the state of the team-up movies and the universe as a whole may become less important as people focus on the parts they enjoy, and I'm not so sure that’s a bad thing.


And for those that say they are tiring of Marvel's cookie cutter approach... here's a picture of some cookies... all the same shape, but so many delicious flavours.
Macaroons count as cookies right?

How Civil War makes Age of Ultron a Better Movie




Captain America: Civil War (CW) performed well at box office and pleased fans and critics alike. It actually put the latest Big Event Marvel Movie, Avengers: Age of Ultron (AOU) to shame… but one thing you might not have noticed is that CW actually makes AOU a better movie. Granted this would mean watching films over again and out of chronological order, but as a Marvel fan that was probably going to happen anyway, wasn’t it?



The major conflict in CW is between Iron Man and Captain America, the breakdown of their relation provided an emotional core to the film (“He’s my friend…”) but seeing this play out adds context to the events of Age Of Ultron. Civil War also puts more weight into these friends’ feelings, as overall I think it handles characterisation much better. If you take all this with you when you watch AOU  again, you start to notice the bond between Cap and Tony more and you dread what’s coming. It also means that anytime in the film that they disagree you get a flash of that future as AOU borrows the emotion of CW.



People had problems with Black Widow in AOU, big problems. Personally, I felt I understood her and how she would have at least believed she had feelings for Banner… I did think we had moved past damsels in distress though. In CW, Natasha seems to to be back on form and she has a clear bond with both teams, illustrated by callbacks to her appearances in Iron Man 2, Captain America: Winter Soldier and Avengers. This bond allows her to see the argument from both sides and apart from Tony she’s the only sign that Iron Man’s team has a conscience/doubt about what they are doing. Bearing this in mind AOU becomes a transformative phase for Black Widow as she struggles with the monstrous things she has done in the past and looks for a reason to fight going forward. I could even go as far as to say her relationship with Banner was just a reflection of, or a metaphor for, how she sees herself, the Hulk leaving at the end of Age of Ultron becomes a new start for Nat.



Civil War lends a personal cost to the events in Sokovia, the fact that it in part prompted the accords shows how serious the situation was… yet there didn’t seem much time spent on this in AOU, you kind of assume that everyone survived and an already, mostly ruined down town disappears off the map but the world is saved, so no problem… seeing the future lets you see it in an all new light. It would have been a powerful moment to see the Avengers fail at saving even one person, the events of Civil War try to make up for this.


Having an extra film -full of content means we get to see more of the characters, naturally, but CW is also filled with little in-character touches (like the ones we saw in Avengers) and I wish we’d seen more in AOU. An extra two and a half hours of time with our heroes does mean we know them better and care for them more than we did before Age of Ultron, taking that with us means we see more rounded and familiar characters in the film (AOU) than we did the first time. On a similar note, these little touches also add to our picture of the team dynamic for the previous film.

I’m deducting points for this next one: Even through all the trauma and guilt that Scarlet Witch faced in Civil War, she didn’t seem to be thinking of her brother… it hasn’t been that long and there’s no sign of how she feels about losing him. Maybe she knows something we done and maybe we can pretend he’s still alive based on this “evidence”.

Watching Civil War you get more of a look at Tony Stark's character, and you see some themes that might not have been obvious before. CW highlights Tony's attachment to the team, and how much they mean to him, it's even clearer that he thinks of them as family... all of a sudden the vision of dead Avengers that Stark sees in AOU becomes more powerful and you can see how it could have made him panic and act irrationally.
Civil War also gives us a look at Tony's family, and he admits that he is still trying to cope with their loss, bearing this in mind and looking at other MCU films you can see that Tony has attempted to fill that void by becoming dependent on several different things, always replacing one with something new. In the first Iron Man movie he uses women, until his feelings for Pepper, a near death experience and discovering his weapons are sold to terrorists put things into perspective, then in Iron Man 2 he turns to alcohol rather than facing the problem. Iron Man 3 and things are slipping as he's dealing with his insignificance in the vastness of the universe. He focuses on his suits until he realises that isn't the answer and blows them up, he still calls himself Iron Man, maybe playing hero adds to his self worth and having Pepper seems like enough. Then AOU happens, he's terrified of losing his “family” and blames himself, and no matter what he has to be the one to put things right... this family bond is clearer after viewing CW. After abandoning Pepper to go play hero and nearly causing the end of the world in Age of Ultron, Civil War sees Tony with nothing left, except from that family and now he'll do anything to keep it together, even blindly agreeing to the Sokovia Accords and refusing to recognise that Cap is on a different mission. Once you know how much Stark depends on the Avengers, AOU makes more sense... an already fragile man sees that he is going to cause the end of the one thing that keeps him going... he might try anything to protect it.



There you have it, just like the Avengers themselves the movies are all stronger when they stand together.

Think of anything I've missed? Maybe you disagree? Let me know in the comments, and for more Marvel Content, including our Civil War Debate, check out the Marvel label/tag and our other blog posts!


Saturday, 13 August 2016

Is This The Greatest Lemmings Game Ever?

I've recently been playing Lemmings Touch on PS Vita, but I started to notice something, the same basic formula keeps coming back. There's a version of lemmings on nearly every platform, maybe with updated controls or a slight graphical boost, but the one I really want to play has disappeared.

People have been using the same eight lemming skills for decades now, it's about time for a change.
Bring back Lemmings 2: The Tribes!



The same gameplay that has survived the test of time, but the only game in the franchise that I remember having story elements; unite the tribes, complete the stone tablet and save the world... it added an extra incentive to save as many lemmings as possible, and not just scrape though with a lone survivor and move on, like I usually would.







Each tribe had its own theme, this included the terrain of the level, the look and sound of the lemmings and the super catchy background music. It helped to keep the game fresh, plus if you got stumped on a level you could switch to another tribe and see how far you could get with them.







The thing I really miss though is all the other lemming abilities, being able to laser through ceilings, fire bows and arrows, run, leap and pole vault over obstacles, pouring glue, filler and sand everywhere was always fun too. I'm not sure I ever got the hang of the likes of Super Lem and the hang-glider but being able to blow lemmings and environmental objects around with the fan tool added an extra level to the gameplay. There were also more dynamic hazards. A Westie dog in the highland levels and one of the space levels featured a Walker (last seen in my retro review in issue 9 of Niche: Treat Your Geek) , both attacked your lemmings as they walked past.



This brings me on to another feature sadly absent from recent iterations, sandbox levels! With so many new skills to master and the fan mechanic to get to grips with the game provides practice areas with no goal to reach, each level allowed you to pick whichever skills you want and then go test them out, you could perfect the timing of your pole vaulters or just see how many dumb ways to die you could find.





Sine then the Lemmings franchise has experimented with other gimmicks, revolving stages, motion or touch controls, 3D (graphics and stereoscopic viewing) but never have I seen it innovate like it did with Lemmings 2. I'm afraid any new game is going to become a case of "oh no, not more lemmings". I cant think of any other franchise that has missed this kind of opportunity. I want a new game to innovate by being like the old game! Is that too much to ask?







Do you have any fond lemming related memories? Maybe you know of another game that cut features as the franchise went on? Let me know in the comments, or share the article and let's bring back the tribes!






Thursday, 11 August 2016

Noob Reviews: X-Files (Season 1)


Hey, do you like procedural crime dramas? Maybe some of those paranormal myth busting programmes? What if somebody combined the two?

X-files plays out a bit like a backwards Jonathan Creek, after much investigation it's discovered that there isn't a clever explanation at all and it is in fact a monster/alien/government conspiracy. It's almost like someone had been watching Gravity Falls, travelled back in time 20ish years and created a more grown up version.

The first series is getting dated, even more than some niche staffers (BURN!), horror elements and special effects don't have the impact I expect they had first time round. On the plus side Molder and Scully are younger and somehow still crush worthy despite the best efforts of 90's fashion. Their relationship and the growing alien mystery keep things moving even through some of the weaker "monster of the week" type episodes.



Recommended for watchin' with no lights on, while dans la maison...


...And I did not know that song referenced Sailor Moon, apparently it's got the boom anime babes....



(Awkward pause as I realise half our readers only know Barenaked Ladies because of The Big Bang Theory)