I've recently been
playing Lemmings Touch on PS Vita, but I started to notice something,
the same basic formula keeps coming back. There's a version of
lemmings on nearly every platform, maybe with updated controls or a
slight graphical boost, but the one I really want to play has
disappeared.
People have been using
the same eight lemming skills for decades now, it's about time for a
change.
Bring back Lemmings 2:
The Tribes!
The same gameplay that
has survived the test of time, but the only game in the franchise
that I remember having story elements; unite the tribes, complete the
stone tablet and save the world... it added an extra incentive to
save as many lemmings as possible, and not just scrape though with a
lone survivor and move on, like I usually would.
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Each tribe had its own
theme, this included the terrain of the level, the look and sound of
the lemmings and the super catchy background music. It helped to keep
the game fresh, plus if you got stumped on a level you could switch
to another tribe and see how far you could get with them.
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The thing I really miss
though is all the other lemming abilities, being able to laser
through ceilings, fire bows and arrows, run, leap and pole vault over
obstacles, pouring glue, filler and sand everywhere was always fun
too. I'm not sure I ever got the hang of the likes of Super Lem and
the hang-glider but being able to blow lemmings and environmental
objects around with the fan tool added an extra level to the
gameplay. There were also more dynamic hazards. A Westie dog in the
highland levels and one of the space levels featured a Walker (last seen in my retro review in issue
9 of Niche: Treat Your Geek) , both attacked your lemmings as they walked past.
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This brings me on to
another feature sadly absent from recent iterations, sandbox levels!
With so many new skills to master and the fan mechanic to get to
grips with the game provides practice areas with no goal to reach,
each level allowed you to pick whichever skills you want and then go
test them out, you could perfect the timing of your pole vaulters or
just see how many dumb ways to die you could find.
Sine then the Lemmings
franchise has experimented with other gimmicks, revolving stages,
motion or touch controls, 3D (graphics and stereoscopic viewing) but
never have I seen it innovate like it did with Lemmings 2. I'm afraid
any new game is going to become a case of "oh no, not more
lemmings". I cant think of any other franchise that has missed
this kind of opportunity. I want a new game to innovate by being like
the old game! Is that too much to ask?
Do you have any fond
lemming related memories? Maybe you know of another game that cut
features as the franchise went on? Let me know in the comments, or
share the article and let's bring back the tribes!
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