Showing posts with label idol. Show all posts
Showing posts with label idol. Show all posts

Saturday, 17 September 2016

Full Review: Hatsune Miku Diva X



It’s here! I’ve been waiting for more rhythm based fun for my Vita. You may have seen my rather excited preview based on the demo?
Well now I can sink hours and hours into the full game and let you know if I think it’s worth it.

For a rundown on how the game plays, who Miku is and what exactly Vocaloid music is when it's at home (or anywhere else for that matter), see our handy primer....HERE or get up to speed with our review of Hatsune Miku: Project Diva f and f 2nd in issue 9 of Niche: Treat Your Geek (special free preview HERE).


Hatsune Miku: Project Diva X is a rhythm action game and if you’ve been reading Niche for a while now then you know how this works already but the linked Primer goes into more detail. Not much has changed for the core gameplay; chained combos have gone, rush notes look a bit different and there’s a new score multiplier feature, there are plenty of other changes to cover though.


It’s evident that the developers have made an effort to improve the experience as a hole, refreshed graphics, streamlined menus and much shorter load times all become apparent pretty quickly. The game isn't simply recycled from last year and none of the new features feel gimmicky, although I feel like the new story mode could have used a bit more fleshing out.




The first mode you’ll be able to play is this new story mode, songs are separated into clouds and it’s your job to help Miku and Co sing well enough to restore the cloud and unlock the next one. On your first run through there’ll be regular breaks for visual novel style conversations, I like that they’re bringing more focus on the characters and while there’s some funny or cute moments it is a little underwhelming, I’d have preferred full blown cutscenes similar to the intro movie for each game. I was worried that splitting the songs into clouds to be unlocked in any order might cause problems for new players with massive difficulty spikes, although helpfully playing through once on easy is enough to unlock every cloud, every song (almost) and progress to the next phase of the story, no difficulty spikes in sight. Once you have restored each cloud you’re then free to pick which song, difficulty or challenge you want to do, and you’ll also have the songs unlocked in the more traditional free play mode.


Story also has a few bells and whistles over freeplay so it might be worth sticking around. For instance, equipping accessories will boost your score multiplier, if they match the theme of the cloud, making it easier to pass challenges and recharge the cloud. You can also equip new costumes called modules that add to this multiplier but also have special bonuses, such as extra points for long combos or a greater chance of a rare loot drop... Yes I said loot drop, story mode is the only mode where you have a chance of unlocking new modules (appropriately during chance time) and if you score high enough you’ll receive random accessories or gifts for your idols. I think this is a great addition, it removes the early grind for points of previous games, no more exiting the game to the shop menu, purchasing and going back into the game and with the attached bonuses there’s more reason to switch up gear and try new things. These small instant rewards are something we see more of in modern games, and that’s because they’re so effective at encouraging prolonged play... as if I wasn‘t addicted to these games already! One issue I have had with this customisation though is that during story songs the game wont automatically set the correct performer so at one point I had Miku playing all the male parts... rather confusing. There is a little symbol to match up while picking your module though so the game doesn't leave you completely clueless.

Pick up a few of the gift items an you’ll be able to give them to your favourite singer, this time around you don't need to go into separate menus. The last character you performed as will live on the main menu and even occasionally comment on your progress, at times they’ll make a vague request for an item and you’ll have to pick which item you have that would make them happiest, this can be tricky now that you can't select exactly which gifts you want to buy but it’s a nice way to integrate the gift giving, plus get it right and eventually your relationship will level up, granting you a bonus to the way you build your multiplier. Streamlining of the process does mean we lose some of the gift giving scenes and room customisation but that isn't something I did much of given that it was separated from the main game, plus the results are still the same; your relationship goes up or down and items appear on shelves in the background.



We do lose out on a few features through this streamlining but they tend to be lesser used features, edit mode has gone but you can still produce performances to existing tracks, load screen art has gone but there are some stills to unlock and the buff/handicap items are now built into challenges or free to use in freeplay mode. There are two features that I’m sad to lose though; gadgets seem to have been taken out, meaning you cant set up playlists to just watch or listen to... this is how Miku invaded my life before, I could take the songs anywhere, but I guess it was one of the less popular features. The other change I can see fans disagreeing with is that we no longer get full music videos for the tracks, the new stage performance style suits the themes of the game but aren't quite as engaging or impressive, on the plus side this means there’s less to distract you mid song and everyone has a chance to show off their mad dance skillz.


This time I even managed to put down my precious vita and go try the PS4 demo, it’s the same game but the graphics really pop on a big screen and it suits the game’s concert vibe. I didn't have any problem calibrating for display lag this time either. PS4 also has the promise of VR content once the PSVR is released... although I can‘t justify buying in to VR just for the sake of Virtual Miku concerts... or can I?






Project Diva X, advances the series with several improvements that make it more accessible and get you into the game quicker. Two of my favourite features have gone, and I'm not too happy about that, until I pick up the game again and realise I still love the music and the gameplay. If you're looking for rhythm game you can't do much better... provided you're open to vocaloid music. The loss of the background music video style means I'm reluctant to refer to this as the definitive Hatsune Miku game, but that doesn't stop it being one of my gaming highlights this year.




Thursday, 15 September 2016

Hatsune Miku: Primer

With the run up to Niche X, it's all been a little quiet here on the blog, but we do have some content coming!

In preparation, here's a beginners guide to Hatsune Miku and the Project Diva games, you may need it.


The main gameplay involves targets appearing across the screen, usually in a pattern that helps discern the rhythm, and then button prompts fly in and you have to hit the corresponding button as it passes the target in time with the music. There’s also a few star-shaped notes that you need to swipe either with touch or thumbsticks. Songs also feature two special sections; Technical sections require you to hit every note for a hefty score bonus, Chance Time sections require you to hit enough prompts to charge a star shaped gauge, hit the final star target in the sequence with a full gauge and in most games you trigger an event and some extra points. It's pretty engaging and well designed rhythm gameplay and the difficulty scales nicely so that on Easy you only have to worry about one button (not nearly as boring as it sounds) but on extreme symbols fly thick and fast in all four varieties plus some requiring hitting two buttons at once.



Each and every song is performed by Vocaloids, a kind of Virtual Japanese Idol built around some fancy voice synth technology that can create whole words from a bank of recorded phonetic sounds and turn that into singing. It's then up to some very talented producers to create professional quality songs using these tools. It’s very Niche, very Japanese and I find it fascinating. It helps that these virtual voices are attached to actual characters. Miku herself is the quintessential Japanese Idol, a manufactured super cute diva. In the games you'll see her star alongside other vocaloids; KAITO, MEIKO, Rin, Len and Luka


With the rising popularity of vocaloid popstars (Miku in particular) several games have already been released under Project Diva for PlayStation platforms and Project Mirai for Nintendo 3DS. You might also spot collectable Nendroid and Pop figures of these "Piapro“ characters – created by Crypton Future Media, the developer of the voice tech. If you’ve ever seen a cosplayer with long green hair and not been able to place the character, chances are it’s Miku in one of her many costumes (referred to as modules in game). It's clear a lot of effort has been put into giving these characters personality and style.




Intrigued? Feel free to ask any questions and get involved in the conversation or check out our other Miku content.


Sunday, 4 September 2016

Preview: Hatsune Miku Project Diva X


Did you think I wouldn't notice? Vocaloid rhythm game,Hatsune Miku: Project Diva X, is out now in the UK for PS4 and PSVita. I don't have my hands on the full game yet but I couldn't contain myself so I'm writing up a preview based on the demo. (It's free,go try it.)


Core gameplay is pretty much the same as previous games but feels a little more polished, hit the button prompts as they fly in towards their targets. Buying the full game will net you around 30 new songs and that might be your biggest reason to purchase, but improvements have been made elsewhere that could be worth your attention and make for some nice additions. Songs are split into themed "clouds" and the Diva Room feature appears to be integrated into the game in a way you'll be spending more time with the idols than usual, without having to go in to separate menus. It's also easier to collect items and modules (costumes)  as they operate on a loot type system, with
items dropping during and after a song. This streamlines the collection side of the game (removing the need for Diva Points) but I wonder how you would go about unlocking a specific item? The more frequent and direct rewards are appreciated though.



Talking of loot; modules and accessories almost act like armour and accessories in an RPG, you get a
boost for equipping the correct outfit for the song style plus a special ability such as an increase in the number of special notes or extra points when you hit a 100 note streak.



The demo also includes one festival event, which lets you string together three songs in an epic
stadium setting. With only 2 difficulties and 3 songs, I am still finding the demo very addictive thanks to the new improvements and the addition of loot and rare drops and I can't wait to experience the full game. I'm expecting more modes, a range of specials quests, a use for my items and gifts, all the other Piapro characters and a bunch of great songs.



Oh and I forgot to mention, the PS4 version is the first game I've seen listed as a PSVR game...

so if you're picking up PSVR in October you'll be able to hold your own virtual concert! Noice!


Check out the "Hatsune Miku" tag below for more related content!

Thursday, 7 July 2016

Ode to a Hologram - Hatsune Miku

OK, I need to come clean... I can't function without it, it has become part of my life, whether I'm at home or at work, whether I'm gaming or cleaning, it's even creeping into my writing for Niche. I try to make my friends and family understand but sometimes it is easier to hide it from them. It's been over a year already and it has changed my life. My name is Mulukh, and I'm a Miku addict.



Hatsune Miku, if you don't know is a Japanese Vocaloid and Virtual Idol. Vocaloid is a kind of synth voice used to create natural sounding words and full song lyrics, and virtual idols are the ultimate in manufactured pop stars... what with them literally being designed and then created usually with CGI anime stylings.




I first realised I had a problem when I noticed I was (attempting) dancing around the kitchen singing along to a song several octaves above my hearing range, in a language I haven't learned with lyrics I don't even know. That fact that the song was by a make believe, green haired, teenager from another country makes that a little stranger, the fact that I'm a mostly fully grown, 30ish year old guy might just push it over the event horizon of unusual. There's no coming back.



OK, I'm not really saying this is a bad thing, I wouldn't suggest anyone be ashamed of their musical tastes, but I have found this has grown into somewhat of an obsession for me. It started with a single game demo, but since buying the full game I've put hundreds of hours into playing these tracks, over and over. They were in my head so much I started using the in-game music player instead my usual music app. And then came the inevitable humming of songs that no one recognises. Since then I've sought out albums and compilations, widened my scope a bit more, found some awesome cover versions by real life humans but Miku herself is where it started and nothing compares. I'd even say that if I was offered the chance to see anyone live in concert... it would be Miku. Holograms FTW.


It's the catchy and often uplifting music that got me hooked (although there's some beautifully
mournful pieces), the addictive nature of the games helped but the character herself is also worth mentioning. Miku epitomises "cute anime girl" with all the style, expressions and gestures you'd expect, so cute damnit. It's not like I even find her attractive, my obsession isn't born from some moe crush. (There might be one part of one song where I always miss notes, getting distracted by the background video. Girl can dance.)




Even without knowing the words to these songs it is almost as if they have helped me "get to know" Miku, despite most of the songs I know having different creators, I'm not even sure Miku has a defined personality or if it changes to suit each song. Somehow she always seems familiar and likeable. I need to give credit to the creators of the songs and music videos, those are some talented folks and without them I don't think I'd be in this situation.



So here I am, dancing around, feeling good and I'm ok with that. One last thought...I'm partly glad/disappointed I'm not really a cosplayer, I think a gender-bent Miku karaoke would be an epic thing I'll never do.  

If you'd like to know about Miku's rhythm action games take a look back at Niche: Treat Your Geek Issue 9.