Let's have a look at this ladders firey Pokemon prizes.
First up is Flareon. Admittedly not the best attack cost but as it only requires one fire energy you could get away with stacking your deck with double colourless energies to reduce the power up time. With items and luck you are looking at 100-120 damage (without weakness or resistance) which isn't bad for a stage 1 Pokemon. Additionally the ability to make any stage 1 Pokemon a fire can be a powerful tech tool when there are so many other Pokemon that have a weakness to fire. This means that your stage 1 Pokemon can all be hitting x2 damage should you get your match-ups right.
Of course you could always play other Eeveelutions with a similar ability to cover all your bases and run a rainbow energy...
Ninetales is a bit of a mixed bag. If you time it right you could cause some serious aggro to your opponent just by having him on your bench. Dropping your own stadium and then evolving your Vulpix could lead to some pretty deadly combos which would be impossible to stop until they have taken out your Ninetales. So in theory you wouldn't really want to be attacking with him and would protect him and your combo for maximum damage.
However, should you be forced to attack Ninetales is a bit pants. He has no lesser cost attack meaning it will take you three turns or a Stadium to power him up. At 90 HP three turns is a long time, especially with some of the EX and Mega evolutions. The card is saved by a slightly higher attack point and by putting your opponent to sleep, which again would prolong whichever combo you have going.
Unfortunately the manner of the card means you can't rely on it in game because dropping it at the wrong time would mean you would not be able to play your own Stadium card and making any combo you had planned useless.
Camerupt EX has an average HP for a Pokemon EX and his first attack is pretty basic. It is his second attack that you want to focus on. For a whooping four energy Camerupt will do 50x Fire energy attached to your Pokemon. By equipping your deck with energy retrievals/searches and Pokemon with the ability to generate energy or draw cards you will be able to ensure that once your Camerupt is powered up there will be no stopping him! Especially if you choose your energy cards wisely.
I would also make sure that I have some way to pull him back in your deck as he is pretty powerful but also super heavy. Heal items are a good idea too so that you can just leave him up front for as long as you can.
Let us know if you come up with any interesting combos for these cards.
We would love to see what you come up with!