Showing posts with label no mans sky. Show all posts
Showing posts with label no mans sky. Show all posts

Tuesday, 6 December 2016

No Man's Sky: The Foundation Update

Today I realised this game has got me bad, something about it really clicks with me. I admit it's been a few weeks since I've played but coming back to it, everything feels fresh, crisp and new. The recent update has added features and removed some of the rough edges (figuratively and literally thanks to some anti-aliasing tweaks) .


The new quick bar and a few small UI changes make quite a difference, particularly for space combat which suddenly  feels more satisfying, I still have control sensitivity turned down but single handedly taking down 6 pirates while weaving through the new and improved asteroid fields was a thrill.

Terrain and structure generation has also been tweaked; it could be pure luck but my first new planet blew my mind and reminded me why I fell in love with the game originally. A rather nippy snow covered planet, with electric pink scars where bare ground showed through, forests of spindly trees with a few withered trunks and rare splendid firs glistening either from ice or their own pearlescent foliage. Orbs of Heridium and Nickel hung in the air, the crisp sunlight giving them a more ethereal appearance than usual. I then followed some of the largest and most expansive snakes of rock I had seen on any planet, down towards a small circular plateau where an abandoned base lay nestled between the rock formations. Around the base were flashes of neon as white snow gave way to bright pink caves filled with a disco of bio-luminescence. The sky was criss-crossed by trade routes as a space station hung just above the horizon, all watched over by the great eye of a black hole. This was to become my home planet and my first base.




Yup the first big new addition to this update is base building. It was rumoured a while back and now it's here we can understand it more. You won't be tied down to one planet and you wont lose your home in the vast cosmos, space stations now have teleporters that lead you right back home. Stations are also now visited by a number of specialists that you can recruit to your base, which helps the stations feel a little more lived in.




(Tip, early on it might help to find a Korvax station, but you'll need a Gek building specialist first.)

Building is actually more intuitive than I expected with holographic templates that snap into place and build instantly if you have the right materials (more on that in a bit). Setting up you base requires you to first find an abandoned hub building and recruit a building specialist, this specialist and any future recruits you meet will then give you a few quests to get things going. I haven't been able to find out how many of these quests there are yet but a dose of structured content is welcome and might be just what a few players were looking for.

Eventually your base will become very useful, creating tradeable resources, new tech and upgrades and offering extra storage space, you'll even learn how to place nav beacons, building scanners (now named signal boosters and thankfully no longer requiring bypass chips!) and deployable save points, oh and you'll be able to leave message pods behind for other players to discover, all of these structures can be placed wherever you need them.

The second big headline feature is that you can now dock on and purchase freighters ( the cheapest I've seen was 4mil credits - hopefully crashed freighters are added in the near future). Basically an extra inventory with super large slots for those looking to stockpile or trade resources. It's a shame that saving a freighter from pirates doesn't net you a discount but it does give you a chance to claim a reward from the Captain.

One other big addition won't grab any headlines but still brings a lot of new life to the game, new resources! Whole new elements to procure, often specific to particular biomes or even requiring new advanced tech to retrieve. These materials are tied into the all the new crafting recipes needed for base building, there's now more reason than ever to go out, gather and explore. It's even a little easier finding what you need as major elements on a planet can be detected from space and the planetside scanner has been upgraded too. To get started with your base you'll need Iron and then some fancy new Spadonium, extracted from cactus on a barren planet.

If this isn't intriguing enough there are also two new game modes, a creative mode to focus on base building without needing to track down resources and a rather brutal survival mode, for anyone that complained there was no challenge in the game previously.

Whatever you think of Hello Games and their lack of communication running up to this update, it's obvious their time has been well spent, doubly so when you read the patch notes and realise this is only the foundation of things to come. This might not be enough to appease those that cried/asked politely for refunds just yet, but if you're one of the folks that fell in love with the concept only to find you stopped playing for lack of content, then there is more than enough reason for you to return.

Full patch notes can be found HERE,

Sunday, 4 December 2016

No Man's Sky X Space Dandy:Atlas has Issues, Baby!

 For those not familiar with Space Dandy the anime was review in issue of Niche: Treat Your Geek and is available on Netflix. Anyhoo, Dandy is the perfect guest writer to bring you misadventures in No Man's Sky, the space exploration game from Hello Games.

Stories from No Man's Sky featuring Space Dandy: he's a dandy guy, in space. He combs the galaxy, like his pompadour, on the hunt for aliens. Planet after planet he searches, discovering bizarre new creatures, both friendly and not. These are the spectacular adventures of Space Dandy and (without) his brave space crew... in space.

--------- Transmission Incoming --------------

Next planet, time to chill… on a great dust bowl of a planet, there’s giant dogs here so that’s…. nice?

Learnt how to make my own antimatter, dandy has the power baby.

Next up, desert planet, freekin cactus, bodacious beaches and tropical rock pools… there’s even great piles of resources jus' floatin'.


Night hit, everything changed, creatures came out. I said ‘ello to a little worm guy and scanned some other freakies.


The scanner let’sme name stuff? Design flaw! It doesn’t agree with some of my finer suggestions but then doesn’t complain when I come face to face with a… a Foxiliato Arsist… what even is that? and do I really wanna know?
Not much of anythin' happened 'til I left this ball o'rock, but then ........






Space pirates, terrible space pirates, they're pirates, in space! Seems they want my booty AND my booty.










I lost those losers thanks to my superior skills, baby!
Landed on a new planet, 
Ran into that Atlas guy again, red blobby thing called me to le me know it wasn’t talking to me anymore. 

I think it has issues. Anyways, forward with the dandy way, baby!




------ Transmission Complete -----------

As this Dandy travels the cosmos you might see his discoveries within the game, follow him on PS4 real_space_dandy and while you're there, check out the Niche: Treat Your Geek PS4 Community (search for us under the community tab of the PS4 menu)




Space Dandy and No Man's Sky are properties of their respective owners and not owned by Niche. Article intended for entertainment purposes only.

Sunday, 4 September 2016

No Man's Sky X Space Dandy: Home of the Tentacles, Baby!

 For those not familiar with Space Dandy the anime was review in issue of Niche: Treat Your Geek and is available on Netflix. Anyhoo, Dandy is the perfect guest writer to bring you misadventures in No Man's Sky, the space exploration game from Hello Games.

Stories from No Man's Sky featuring Space Dandy: he's a dandy guy, in space. He combs the galaxy, like his pompadour, on the hunt for aliens. Planet after planet he searches, discovering bizarre new creatures, both friendly and not. These are the spectacular adventures of Space Dandy and (without) his brave space crew... in space.


--------- Transmission Incoming --------------

LAST TIME WE SAW DANDY HE WAS ABOUT TO BLAST OFF FOR THE NEXT STAGE OF HIS QUEST FOR BooBies... HE APPARENTLY STOPPED FOR ICE CREAM... HEY IT'S A LONG JOURNEY OK?


"That hit the spot... right, hyperjump, here goes-it, one last glance back at the station... Dandy approves of the architecture, baby!


Hyperdrive up and a runnin'... first jump and no hair loss... score.

Kay so, new planet...


 Good thing I found that Ice Cream truck, no way i'm touchin' half eaten floor doughnuts...
                                                                                                                                                                
Somethin' tells me these ain't real pumpkins either...
                                                                                                                                                        
The local grub's not gonna fly but the wildlife... it's somethin' else man.

It's good to see this little guy made it into space though....

Found a new planet, registered some rare aliens, not so hard without that freeloadin' crew.


Night time, planet lights up like it's under a black light, damn plant life is freaky, great bulbous shafts and tentacles.... tentacles everywhere…



I'm headin' back to the ship before any of these plants get any ideas.




I'm outta here. Turns out those little robot guys have starships... and they're shooting at me, baby!

Ok, ok, so i may have "dinged" a freighter... or err, accidentally blown a hole in the side of one while I was busy... researching. 

Things quieten down in orbit and I can rename entire planets? This place is no longer Ceetzu Apomanon, it will forever be “Home of the Tentacles, Baby!”




------ Transmission Complete -----------

As this Dandy travels the cosmos you might see his discoveries within the game, follow him on PS4 real_space_dandy and while you're there, check out the Niche: Treat Your Geek PS4 Community (search for us under the community tab of the PS4 menu)




Please note Space Dandy and No Man's Sky are properties of their respective owners and not owned by Niche. Article intended for entertainment purposes only.

No Man's Sky: Explorers Guide Part 2

Welcome back for a few more tips and advanced tricks for No Man's Sky.

Warping


Read up on my Greek letters hint? Good. It happens that rarer, more exotic planets show up around the coloured stars on the galaxy map but you can only get to specific colours with a specific warp drive upgrade. Sigma for red stars, Tau for green stars and Theta for blue stars. I have seen an Omega level weapon upgrade so maybe one day that will make an appearance as a warp drive, but it's not there yet, so don't look for it!



Atlas Path (SPOILERS)


As you track Atlas across the cosmos you’ll run into its different form inside special space stations known as Atlas Interfaces. Inside these you’ll see orb-like lights on the floor, run over these and some will teach you new alien words, walk along the path and you usually get a new tech too. Walk up and talk to the Atlas itself and it will grant you an Atlas stone, these sell for a pretty penny but (SPOILER) you might want to hold on to them ( 10 by the time you reach the center of the galaxy should do it). I sold about 3 of mine early on and I’m still on track to have plenty left. One last thing before you leave the atlas, there’s a chance two little statues will be up near Atlas’ altar, they’re easy to miss, examine them for a free warp cell!



Upgrading and Scrapping


You’ll have chances to swap to a new ship or multitool, but there’s a few things to consider. Firstly you’ll usually only be offered a ship/tool with one more slot than you currently have, buying a ship is one way to speed this up but that will likely cost you millions. When swapping to a ship you must remember to transfer your ship inventory to the new vessel first! It also takes some planning but as you cant take your upgrades with you, scrap everything you can! If you have enough inventory space in your ship (or your suit if you’re preparing ahead of time) then you’ll probably have enough materials to repair the crucial parts of your ship, (you can limp by with a launch booster and pulse engine, although the shields down alarm can grate) just enough to let you hunt down the rest of the resources you need on that planet. You can take a similar approach with your multitool, scrap your upgrades, pocket the resources and then switch to the new model. As a bonus if you are having to pay for the new tool the price can actually go down, I've tried this a few times and it might reroll the upgrades on the new tool, but if you're short of cash and just need the slots it's still worth a shot.




Evading Pirates/Sentinels


On planet, you can just run (see the jetpack tip), hiding in buildings or your ship also works. In space, if you find you’re outgunned you better hope you are close to a planet or station, landing on either will lost the pirates but your sentinel “wanted level” will remain on planets. If you’re not within range of either you might need to make a stand and fight a hold full of titanium to recharge shields can buy you extra time and flying through asteroids might give you some cover but mostly just looks cool.



Titanium for Days


I wouldn’t call this a spoiler but it did feel cool to figure this out myself. When stuck on an extreme planet you’ll need an oxide to top up your hazard protection. Zinc plants are hard to find, deposits of titanium even more so. But if you alert the sentinels on the planet you’ll find a steady source of titanium comes straight for you. If you can keep it on the first two levels of alert then they shouldn’t be too hard to fend off, be sure to check the canisters they drop for bonus tech or valuables. [Update: sentinels no longer drop Titanium... back to the drawing board on this one]


You Have a Torch


I think I saw one in-game hint about this and forgot about it, you can activate a torch by pressing up on the D-pad, it’s not much use at nigh but can be helpful in caves.



Slotting Upgrades


Another hint I haven’t seen mentioned in-game, the only clue I’ve seen is that sometimes upgrades have coloured boxes linking them… Turns out this means that if you place similar systems next to each other they can give you a percentage bonus to their base effect. So once you think you have maxed out your ship and multitool, maybe go looking for one that lets you arrange all your systems in the most efficient pattern?



Galaxy Map

The galactic map is a little hard to use, and you might be more comfortable with following the preset routes to the centre or following Atlas. Selecting the next stop one of these results involves holding the right stick in that direction until the line fills and the view switches. You can move the camera to make it a little easier to line up your right stick. Hiting L1 or R1 on this screen cycles between Atlas, the Centre and a free exploration mode, you can also add waypoints and cycle through to them too. Just a note: once you have an upgraded hyperdrive you’ll be able to travel to the coloured stars, but these wont appear on any of the preprogrammed routes, you’ll have to fly through the map in free mode and select it or tag it with a waypoint.



Hunting for Species




Last alien evading you? Think you’ve looked everywhere? Make sure to check any oceans, look up to the skies and check out a few caves, it can also be worth checking at night time. It’s easy to assume you’ve found all aerial species after finding one, but with a relatively populous planet there’s a good chance of a second.

 I’d also like to add that there are butterflies! And I thought birds were hard to catch! I spent the first hour assuming it was a glitch! If you find creatures won’t stay still you can actually scan dead ones, you may need the homing shot for your weapon but you can finally feel superior to those more evasive creatures.







Wednesday, 31 August 2016

No Man's Sky: Explorer's Guide

If you can see through the cloud of hype and rage that the internet has generated around No Man's Sky and you have dreamt of exploring strange new worlds, then you might find a lot to enjoy, but where do you start? Helpful tips abound below fellow explorer!

Keep an eye out for our No Man's Sky Review in Issue 13 of Niche: Treat Your Geek!


Planet Scanners and Building Types


Looking for things to do or aiming for something specific? Then keep an eye out for stumpy little planet scanning doohickies, they have an orange beam of light shooting out the top and require Bypass Chips. Accessing one of these will give you four options of building types to scan for and you can use them as many times as you like, provided you have enough chips.

See the breakdown below:

Monolith – Alien Monolith or Plaque – good for learning languages

Colonial Outpost – Manufacturing Plant or Operations Centre – home to new blueprints (including rare atlas passes in ops centres)

Transmission- Transmission Tower, Observatory or Beacon, eventually leads to crashed ships, alien ruins, or an outpost with a sentient species.

Shelter – Shelter or Drop pod – basic building to hide from the elements or a place to upgrade your suit inventory – for a price.



Be Prepared


Before setting out on an adventure be sure to pack appropriately. Once you’ve repaired your ship you will probably be looking to set out and explore but it’s a good idea to be prepared. If you’re sticking on the planet try to keep hold of a stack of zinc or titanium to replenish your hazard protection should you need it. You’ll also need to power your life support and multitool so take a stack of oxide, carbon is easy to find but plutonium is much more efficient. This should leave space for anything rare or valuable. You mostly won't need to carry carbon or iron as they can be found pretty much anywhere. If you’re heading into space always have a ship slot full of plutonium and one of thamium9 to make sure you can power your engines, if you can’t find thamium planetside it’s abundant in asteroids. You should also have enough to recharge your weapons and it’s a good idea to have a stack of zinc/iron/titanium to replenish your shield (which you’ll need to do manually) if you get attacked. Once you have charged one of your systems make a note to collect more of the required resource and stay topped up. Warp cells are handy to have but I try to avoid using them all at once in case I find a ship I want to swap to so that I don't waste any engine charge.



The Atlas Path (no spoilers)


If you want to add a bit of story and guidance to your adventure then keep an eye out for some of the wreckage when you first start, there’s a sizeable orb with a red ooze inside it, you’ll know you found the right one when it asks you to follow it.



Flying in Atmosphere


Once you’ve located a place of interest you’ll be able to see how far away it is or at least how long it will take to reach at your current speed, which can be a little confusing as you might think things are getting further away as you slow down.
This is particularly obvious when you first enter the atmosphere as your ship travels much faster in space even with basic engines (that’s physics for you). If anything is around 5 minutes away at full boost you might want to consider climbing into orbit to gain speed and then accelerate towards the ground, don’t worry you won’t crash, the game won't let you.
If you’re heading somewhere even further away then head up until you can activate the pulse drive, I’d recommend aiming a little above the marker you're aiming for so that you don’t get any planetary interference until you are directly above your target. It takes a little skill to judge that point as the marker will disappear below you but pull it off and you’ll feel like an ace pilot.



Jetpacking Across the Universe


At first the jetpack feels a little lame, a short boost directly up doesn’t help out much, but there are two tricks you can use to get more out of it.
Firstly if you want to get higher, scale a large cliff or resource pillar, move as close as possible and walk into the wall, then boost the jetpack, keep the button held in. You’ll make it to the top because the game seems to recognise that wall as a floor and your jetpack recharges as you climb, you’ll get much higher than just boosting through the air.
The second tip is harder to master but will really speed up your exploration, start sprinting then hit the melee attack (R1 on PS4) and immediately activate the jetpack, if you have a clear run you’ll boost forward, gliding through the air much faster than sprinting. It seems the momentum behind your punch carries you forward, not sure on the physics of that one but it's a welcome boost.



A Place for Everything


To make your resource gathering more efficient and enjoyable you’ll need to keep an eye on your inventory. Luckily once you can't carry any more you can hit the Triangle button to send items to your ship.
A little hint, each slot in your ship holds 500 units, your suit slots only hold 250. To maximise your usage, only send resources to your ship once you have over 250 units of it. For things like warp cells and the green trading items, I like to keep them on me to free up the larger ship slots.
If you need to recharge equipment pick from your least useful resource or one you have a smaller amount of so that it frees up a slot sooner (of course keep hold of the materials you are saving for upgrades). Sending items to your ship is very useful but be careful, I’ve lost count of the times I’ve sent things back only to need them seconds later (stupid radioactive storms).



Boom!


Once you get the grenade upgrade, install it. Not so useful for combat but great at breaking down reinforced doors, mining 300 Iron in seconds or for breaking out of caves.




Like a Leaf on the Wind


There’s not been many games with space flight for the last one or two console generations but I do not remember them being as skittish and sensitive as in No Man's Sky. You might find things much easier if you turn down the flight control sensitivity in the options. I have mine set to 30 and now I can actually shoot things.
If you still find your ship to be uncontrollable it might be because you’re travelling so fast, hit the brakes, make sure distant stars look like dots and not streaks, and try again. Unless you want to feel like an ace pilot pulling off risky high speed manoeuvres…




Ain't no need to watch where I'm goin'


I'd also recommend that once you get to your second system, check the map and hit square on your first system, this should help you see how far you've come and make it back if you ever want to... in the current version of the game it's pretty difficult to back track




On-Screen Tips


You may feel a little lost at first, particularly trying to discover, install and fuel your warp drive as you may have to go to the space station and back to the planet a few times without that being particularly clear. Keep an eye on the bottom right of your screen for tips on where to go next.





All Da Elementz

Resources come in 5 major groups, Oxide, Isotope, Silicate, Neutral, Precious. You’ll learn how to find them as you play, possibly needing to rely on plant life for your first planet, like I did.

Isotopes – Carbon; most plants, trees, mushrooms, Thamium9; Orange flowers or most small asteroids, Plutonium; red crystals, sometimes found in/near caves.

Oxides – Zinc; yellow flowers, Iron; pretty much everywhere, Titanium; yellow crystals, rare asteroids, sentinels.

Silicate – Platinum; blue flowers, Heridium, Chrysonite.

Neutral – Aluminium, Copper, Nickel, Gold, Emeril, Iridium
A bunch of the above elements appear as large mettallic lumps or pillars such as: Aluminium (silver crest), nickel (rounded column), Copper (tinted rounded column), Heridium (black obelisk bluish streaks), gold (giant gold nuggets), Emeril(similar to gold but slightly green). You can also find green crystal formations of Gold or Emeril.

Some elements are more likely to be found in certain environments, such as Chrysonite ( a blue crystal) on extreme cold planets, other exotic materials can only be found on extreme environment planets too.

There are items to find too, most come in various containers but things like Albumen Pearls, Gravitino Balls and Vortex Cubes require you press square to pick up, and they can’t be scanned, they also happen to summon sentinels, so be careful.

It's all Greek


Upgrade levels for equipment aren’t a simple “level 1” or “MKI”, instead we have Greek letters Sigma, Tau, Theta and Omega, which stand for higher level upgrades in that order, oddly not the order of the Greek alphabet. My Greek is a little rusty so it took me awhile to figure that out, mostly by looking at how expensive the upgrade is to build… but also internet, so helpful.


Check out part two for more! Or use the tags below to find our other NMS content.

Any questions, leave them below!