Friday 24 June 2016

Niche Plays: Battleborn Vs Overwatch


This week Mulukh has been sinking some time into the new strategy RPG, Grand Kingdom, keep an eye out for Niche Issue 12 for a full review. So this time Niche Plays has been taken over by Crosshire and his thoughts on Battleborn vs Overwatch. Some colourful language with some colourful words but you can always use your imagination.







Jumping between the two, they are so different. It's a time difference thing, one is rocket league and the other is 3 laps on a race track. Battleborn is an experience of growth and learning as your character gets stronger. Overwatch is fast paced, in and out. You can play like 5 different characters in the time you would play one in Battleborn. I can play Battleborn alone or with friends but I only play Overwatch with friends; it's what everyone is playing.

Overwatch was always going to overshadow Battleborn. It's frakin' Blizzard, they have a fudging World of Warcraft MOVIE currently in the cinema. This year Blizzard are swinging their "credentials" about and getting poop tonnes of muns for it.

But in all fairness, Battleborn has a frelling sweet single player with cool ass loot you can then use in battle, the characters are very stylised in keeping with the developers,Gearbox. I love that stuff. They plan on patching the game and balancing the characters, something Blizzard said they will not be doing with Overwatch. But Blizzard are getting a bad rep for taking down the Overwatch ... (let's say) "fan art"... Haha, if I was Gearbox I'd start producing official Battleborn "fan art".




But yeah, two very different experiences, two very fun games but Overwatch did steal some of Battleborn's thunder. It's a shame but I'm honestly happy to have the option of playing either. Like, you know how long I've been waiting for something with a bit of colour in the FPS format? Like seriously, why did no one pick up the ball after Team Fortress 2? Nope, we went into the CoD generation where every game had to be gritty and bleak.  

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